For Your reading Pleasure, PTS Patch Notes 1.2
tdilloncub18_ESOtdilloncub18_ESO ✭✭
June 3 in General Discussion - English
PTS Patch Notes v1.2.0
ZOS_GinaBrunoZOS_GinaBruno admin
June 2 edited 7:35AM in Public Test Server Staff Post
DEUTSCHE PTS PATCHNOTIZEN V1.2.0
Notes de version PTS 1.2.0
OVERVIEW
Welcome to The Elder Scrolls Online v1.2.0. This version contains our second major content update, the introduction of the new Veteran Crypt of Hearts dungeon, as well as many other fixes and refinements to gameplay, quests, and more.
We have also added a new FOV slider for first-person view, and improved the interactability with the world. We’re looking forward to your feedback for this patch, so be sure to let us know what you think!
BIG CHANGES / UPDATES / NEW FEATURES
Veteran Crypt of Hearts Dungeon
Veteran Crypt of Hearts is open! The lich Nerien’eth has returned to inflict endless agony on the spirits he trapped in the original Crypt of Hearts. Fight mysterious Daedra and ultimately the lich himself to free these souls in an entirely new content experience. Veteran Crypt of Hearts continues the story begun in the original dungeon. This Veteran Dungeon is intended to be a challenge for groups of Veteran Rank 12 player characters.
FOV Slider
Our new field of view slider allows you to change the field of view while playing in first-person mode, and will let you change between the minimum FOV of 70 up to the maximum FOV of 130.
The slider settings can be found in Settings > Camera, and under the First Person section.
Your setting will be saved per character.
Pick up Armor and Weapons
Weapons and armor found in the world can now be picked up and equipped.
These items are low quality, but can be used if needed.
These items sell for 0 gold.
These items are upgradeable through crafting.
These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
Improved Interior Lighting
They say a picture is worth a thousand words, so take a look at these images of our new window projections:
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This image has been resized to fit in the page. Click to enlarge.
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This image has been resized to fit in the page. Click to enlarge.
Solo vs Group Content Callouts
To reduce confusion when separated from your friends while entering solo instances, all doors and loading screens will now tell you what type of instance you are about to enter. For example, the door to Spindleclutch will now be displayed as “Spindleclutch (Group Instance).”
FIXES & IMPROVEMENTS
Alliance War
General
Keep Archers now receive upgraded damage abilities via the Keep upgrades.
New Daily Quests have been added for killing enemy classes. These can be found at the bounty boards.
Audio
General
Added additional sounds that play when your screen shakes.
Added music and ambience to some locations where they were previously missing.
Fixed volume level inconsistencies that were occurring with some voice-over lines.
Fixed some cases where the voice-over was silent.
Improved a number of sounds for FX, fixtures, monsters, abilities, and UI.
Fixed many typos and voice-over/text mismatches.
Balanced combat audio.
Combat & Gameplay
General
Fixed an issue where abilities that you could interrupt sometimes lacked the visual interrupt cue.
NPC health will no longer desync when they fight each other during certain theater scenes.
Automatic crowd-control immunity and crowd-control break immunity will now protect you from the same types of crowd-control.
Bow heavy attacks will no longer result in zombified monsters.
The first person camera will no longer jitter when walking backwards while crouched.
Attacking right after landing from a jump will no longer cause your character’s torso to twist awkwardly.
Monster deaths will now animate properly when you are near a zone border.
Removing a disguise will no longer sometimes result in your character having distorted proportions.
Fixed an issue where reflected projectiles would sometimes create a mirror image of themselves that did no damage.
Fixed an issue where several single-target abilities would not cause the caster to turn and face their target.
All weapon abilities can now correctly trigger weapon enchantments.
It is no longer possible to get stuck in a door during the final boss fight in Veteran Darkshade Caverns.
Reaper’s March group bosses are no longer push overs.
Weapon enchantment effects will no longer hit targets who successfully roll-dodge the main attack.
Fixed an issue where brace (the buff applied to player characters while blocking) was being removed by several player-character abilities.
Using Shadow Cloak during the quest Dream Walk Into Darkness will no longer result in the Nightblade drawing aggro.
Stealth run in first-person mode with a bow equipped now causes camera bob.
Player characters can no longer be attacked before they finish loading into the game.
Dragonknight
Ardent Flame
Extended Chains (Fiery Grip morph): This ability’s cost has been decreased.
Fiery Grip: This ability will no longer taunt monsters that already have an active taunt on them.
Flame Lash (Lava Whip morph): Increased the damage and healing for this ability’s activated follow-up attack.
Molten Whip (Lava Whip morph): This ability’s slotted passive only applies to Ardent Flame skill line abilities instead of all fire damage.
Draconic Power
Dragon Leap: This ability’s minimum range requirement has been removed.
Burning Talons (Dark Talons morph): Decreased this ability’s damage-over-time duration.
Earthen Heart
Igneous Shield (Obsidian Shield morph): This ability now increases the healing you deal to allies for 5 seconds instead of increasing your shield value.
Petrify: This ability now damages enemies when the effect ends.
Nightblade
Assassination
Assassin’s Blade: This ability’s visual effects are now easier to see.
Incapacitate (Haste morph): This ability now increases heavy attack damage.
Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill.
Shadow
Path of Darkness: Increased the damage for this ability, and it can now be seen by all other player characters. Also fixed an issue where it was ticking more times than intended on a target.
Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased.
Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.
Siphoning
Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.
Magicka Flood: This ability now correctly increases your maximum magicka.
Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.
Soul Siphon (Soul Shred morph): Edited the tooltip for this ability so it’s more consistent with all other tooltips, and fixed an issue so the upgrade tooltip now states that it does less damage than the base ability.
Strife: Fixed an issue where the red glow from this ability would last longer than intended.